I don’t need to create much of a mental map or learn how the universe works, or even learn the layout of individual planets. All I have to do is choose a star system, click on a planet, and then select a landing zone. It’s a tiny detail that Starfield rejects, as I largely just fast travel from planet to planet freely so long as I have the fuel. Starfield gets the most mileage out of an overused sci-fi trend Despite that, Starfield at times feels like the most linear game the company has made in decades - an unexpected side effect of a key change to how traversal works.īethesda turns Skyrim into a mod platform with new Creations featureĪ field-of-view slider headlines Starfield’s latest update With over a 1,000 planets to explore, it seemed like there would be plenty of room for Bethesda to do what it does best at scale. Starfieldhad the potential to do that multiple times over with the limitless potential of space exploration. From the burned-out capital in Fallout 3 to the snowy mountains and deep forests of The Elder Scrolls V: Skyrim, Bethesda has proven a reliable studio in providing unique worlds players love getting lost in. However, if there is one thing that most people could agree on, it’s that the team creates some of the most compelling digital worlds out there that are rewarding to explore. Combat isn’t always a high point, main questlines can feel lacking, and bugs can unarguably ruin the entire experience. Though Bethesda Game Studio is a celebrated developer, there are some fair critiques that one could raise against most of its games.
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